Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts

Saturday, August 4, 2012

Ogan'kal


I'm happy with how it turned out, but expansive backgrounds are admittedly uncomfortable territory. To tell the character's story though, he needed a city to protect. His clothing was fun to work with, as was the sword and trying to rationalize the whole two-ended sword deal with unbalanced/different sized blades.


Tuesday, February 22, 2011