Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts
Saturday, August 4, 2012
Ogan'kal
I'm happy with how it turned out, but expansive backgrounds are admittedly uncomfortable territory. To tell the character's story though, he needed a city to protect. His clothing was fun to work with, as was the sword and trying to rationalize the whole two-ended sword deal with unbalanced/different sized blades.
Friday, July 20, 2012
Tuesday, February 22, 2011
Tuesday, September 14, 2010
Thursday, July 22, 2010
Sunday, February 14, 2010
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